DESIGN 1:
Arcade game on all sections of the design cycle rubric- investigate, plan, create, evaluate- including questions about and order of the design cycle rubric http://classtools.net/widgets/quiz_5/isoTw.htm
(design 1 screen shot)
DESIGN 2:
Arcade game on actual design cycle - including trivia on content and what should be expected from each step in the design cycle http://classtools.net/widgets/quiz_6/50Qyi.htm
(design 2 screen shot)
DESIGN 3:
Arcade game on on only content included in design cycle
http://www.classtools.net/widgwets/quiz_5/isoTw.htm
(design 3 screen shot)
Now that I have brainstormed three designs for an arcade game that I am going to create using the Class Tools game-creating program, looking at these designs, I think it would only be reasonable to go with design 2 because it included a lot of the topics I am hoping to cover while creating this game, while design 1 would be on the design cycle rubric- and I think that the sixth graders first need to look at and understand the design cycle before they are explained the rubric. Design 3 doesn't include a lot of the topics that I am hoping to cover while I create this arcade game. I think that I will be creating design 2 because it relates more to the problem that I was assigned to search for a solution for- to teach a 6th grader what the design cycle is and how they can apply it. (Note-All games are set on default so that the 6th grader can choose what game they want to play, but with the same questions for each design) http://www.classtools.net/widgwets/quiz_5/isoTw.htm
PLAN:
14. Brainstorm ideas. Use the chart below
My three ideas were a game on the design cycle rubric, a game on design cycle content, and a game on just explaining the design cycle and what its all about.
IB Brainstorming Chart .pdf found in schoology under “materials”& then files
15. What idea did you choose to demonstrate the design cycle and why did you choose it?
I chose to demonstrate the design cycle in an arcade game because I think that 6th graders would be more attracted to an arcade game than to a poster bard or a slideshow presentation.
16. Does your idea meet all of the requirements?
Yes because I have met the objective of finding an effective way to teach 6th graders about the design cycle.
17. Use the story board paper below to plan your presentation. Include how many levels you will have, what will be on each level, how will you include teaching skills to young students, and what will your questions be about.
story board.pdf found in schoology under “materials” & then files.
18. Explain how you will use your time to get your project finished in 12 days:
In another one of my posts I made a gant chart to help me estimate the amount of time it would take me to do everything, and to make sure that I will be making effective use of my time.
REFLECT on your learning
In this project I have been able to learn about how to effectively use hyperlinks in my blog and how to take screen shots which can be really helpful and benefit me not only in this project but in future projects as well.
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